OUT SOURCER — SWEDISH WARDROBE
Time frame: 2 weeks
My role: UX and logo design
PROCESS —
2. STRUCTURE setup and content of the project
3. CONCEPT AND STRATEGY
4. CREATE,
evaluate and iterate deliverables like
Personas
Site maps
Use cases and scenarios
User flow
Sketches and Infographics
Wireframes
To map out behavior of the guests we sent out a questionnaire where 89 responses were received. We also conducted 10 in-person interviews.
- All either know someone or have lost a cloakroom ticket themselves
- A digital cloakroom ticket solution is desired
In addition, we visited 10 nightclubs to better understand the working environment and to identify potential improvements.
Some reflections and learnings from the site visits:
- Swish, credit card and cash are the most commonly used payment methods
- There is frustration around queuing and evidently a strong desire for an improved cloakroom system
- 5-8 persons lose their ticket per night and at least one jacket is left at closing
Since the app market is becoming saturated, we evaluated both an app and non-app solution to get a grasp of which is most desired.
An early prototype was used to learn how testers felt about downloading an app and their preferred payment method. We also tested a non-app flow wh
ere the tester scanned a QR-code to receive the cloakroom ticket via SMS.
All testers thought the credit card payment option had too many steps
All testers preferred Swish as payment method (regardless of the solution)
All testers wanted a digital cloakroom ticket
3 testers out of 5 were positive towards downloading an app